Post by account_disabled on Feb 1, 2024 7:20:35 GMT
3D design is a field that is growing very quickly in recent times. With the development of technology, creating realistic and vivid 3D images has become easier than ever. However, to be proficient in 3D design, you need to understand basic terms in this field. In this article, VTC Academy will help you better understand terms in 3D design! content The basic concepts Vertices, Edges, Faces Before we get started with the technical terms, we need to clearly understand the basic components of a 3D object. These are vertices, edges and faces. Vertices: Are points in 3-dimensional space, defined by x, y, z coordinates. When combined together, vertices form the lines and shapes of a 3D object. Edges: Are the lines connecting two vertices. They can be straight or curved lines, depending on the shape of the object. Faces: Are planes created by connecting edges together. They are the surfaces of objects and can have a polygon or circle shape. These components along with other parameters such as length, width and height will create a complete 3D object. Vertices-Edges-Faces Vertices, Edges, Faces Meshes Meshes is the term for a set of vertices,
edges and faces connected together to form a 3D object. Grids can have simple shapes like spheres or cylinders, or can have more complex shapes like people or natural objects. In 3D design, creating accurate and high-resolution meshes is important to be able to create realistic and beautiful images. Meshes Meshes Quads and Triangles Quads and triangles are two basic types of shapes of faces in a mesh Country Email List In 3D design, the use of quads or triangles can affect the accuracy and performance of an object. Quads: Are planes created by 4 points and 4 connecting lines. They create smoother lines and more flexibility when transforming the shape of the object. Triangles: Are planes created by 3 points and 3 connecting lines. They can create sharper lines than quadrilaterals, but can cause display errors when transforming the shape of the object. In 3D design, the use of quads or triangles depends on the purpose of use and the complexity of the object. However,
to be able to create beautiful and realistic images, the use of quadrilaterals is very important. Polygons and N-Gons Polygons (polygons) and N-Gons (polygons with more than 4 sides) are terms for faces that have a polygonal shape. In 3D design, the use of polygons can create more realistic and flexible images. However, using too many polygons in a mesh can cause performance and object accuracy issues. Therefore, the use of polygons must be carefully considered to ensure that the object remains high resolution without affecting performance. polygons-va-n-gons Polygons (polygons) and N-Gons (polygons with more than 4 sides) Topology Topology is the term for how points, lines, and planes are connected to each other in a grid. The structure of a mesh can affect object accuracy. A good structure will make transforming the object's shape easier and smoother. Additionally, texture can also affect the application of effects and materials to the object.
edges and faces connected together to form a 3D object. Grids can have simple shapes like spheres or cylinders, or can have more complex shapes like people or natural objects. In 3D design, creating accurate and high-resolution meshes is important to be able to create realistic and beautiful images. Meshes Meshes Quads and Triangles Quads and triangles are two basic types of shapes of faces in a mesh Country Email List In 3D design, the use of quads or triangles can affect the accuracy and performance of an object. Quads: Are planes created by 4 points and 4 connecting lines. They create smoother lines and more flexibility when transforming the shape of the object. Triangles: Are planes created by 3 points and 3 connecting lines. They can create sharper lines than quadrilaterals, but can cause display errors when transforming the shape of the object. In 3D design, the use of quads or triangles depends on the purpose of use and the complexity of the object. However,
to be able to create beautiful and realistic images, the use of quadrilaterals is very important. Polygons and N-Gons Polygons (polygons) and N-Gons (polygons with more than 4 sides) are terms for faces that have a polygonal shape. In 3D design, the use of polygons can create more realistic and flexible images. However, using too many polygons in a mesh can cause performance and object accuracy issues. Therefore, the use of polygons must be carefully considered to ensure that the object remains high resolution without affecting performance. polygons-va-n-gons Polygons (polygons) and N-Gons (polygons with more than 4 sides) Topology Topology is the term for how points, lines, and planes are connected to each other in a grid. The structure of a mesh can affect object accuracy. A good structure will make transforming the object's shape easier and smoother. Additionally, texture can also affect the application of effects and materials to the object.